Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CAnimatedMeshMD3.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt / Thomas Alten

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_ANIMATED_MESH_MD3_H_INCLUDED__
#define __C_ANIMATED_MESH_MD3_H_INCLUDED__

#include "IAnimatedMeshMD3.h"
#include "IReadFile.h"
#include "IFileSystem.h"
#include "irrArray.h"
#include "irrString.h"
#include "SMesh.h"
#include "SMeshBuffer.h"
#include "IQ3Shader.h"

namespace irr
{
namespace scene
{

	class CAnimatedMeshMD3 : public IAnimatedMeshMD3
	{
	public:

		//! constructor

		CAnimatedMeshMD3( );

		//! destructor

		virtual ~CAnimatedMeshMD3();

		//! loads a quake3 md3 file

		virtual bool loadModelFile( u32 modelIndex, io::IReadFile* file, 
									io::IFileSystem* fs, video::IVideoDriver * driver
									);

		// IAnimatedMeshMD3

		virtual void setInterpolationShift ( u32 shift, u32 loopMode );
		virtual SMD3Mesh * getOriginalMesh ();
		virtual SMD3QuaternionTagList *getTagList(s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop);

		//IAnimatedMesh

		virtual u32 getFrameCount() const;
		virtual IMesh* getMesh(s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop);
		virtual const core::aabbox3d<f32>& getBoundingBox() const;
		virtual E_ANIMATED_MESH_TYPE getMeshType() const;

		//! returns amount of mesh buffers.

		virtual u32 getMeshBufferCount() const
		{
			return 0;
		}

		//! returns pointer to a mesh buffer

		virtual IMeshBuffer* getMeshBuffer(u32 nr) const
		{
			return 0;
		}

		//! Returns pointer to a mesh buffer which fits a material

 		/** \param material: material to search for
		\return Returns the pointer to the mesh buffer or
		NULL if there is no such mesh buffer. */
		virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const
		{
			return 0;
		}

		virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)
		{
			return;
		}

		//! set the hardware mapping hint, for driver

		virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX);

		//! flags the meshbuffer as changed, reloads hardware buffers

		virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX);

		//! set user axis aligned bounding box

		virtual void setBoundingBox(const core::aabbox3df& box)
		{
			return;
		}


	private:
		//! animates one frame

		inline void Animate (u32 frame);

		video::SMaterial Material;

		//! hold original compressed MD3 Info

		SMD3Mesh *Mesh;

		u32 IPolShift;
		u32 LoopMode;
		f32 Scaling;

		//! Cache Info

		struct SCacheInfo
		{
			SCacheInfo ( s32 frame = -1, s32 start = -1, s32 end = -1 )
				:	Frame ( frame ), startFrameLoop ( start ),
					endFrameLoop ( end ) {}

			bool operator == ( const SCacheInfo &other ) const
			{
				return 0 == memcmp ( this, &other, sizeof ( SCacheInfo ) );
			}
			s32 Frame;
			s32 startFrameLoop;
			s32 endFrameLoop;
		};
		SCacheInfo Current;

		//! return a Mesh per frame

		SMesh MeshIPol;
		SMD3QuaternionTagList TagListIPol;

		IMeshBuffer * createMeshBuffer ( const SMD3MeshBuffer *source, io::IFileSystem* fs, video::IVideoDriver * driver );

		void buildVertexArray ( u32 frameA, u32 frameB, f32 interpolate,
								const SMD3MeshBuffer * source,
								SMeshBufferLightMap * dest
							);

		void buildTagArray ( u32 frameA, u32 frameB, f32 interpolate );
	};


} // end namespace scene

} // end namespace irr


#endif
Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
881 membres
1427 sujets
11117 messages
Dernier membre inscrit: Bidule
29 invités en ligne
Aucun membre connecté
RSS Feed