Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CGUIWindow.cpp :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#include "CGUIWindow.h"
#ifdef _IRR_COMPILE_WITH_GUI_

#include "IGUISkin.h"
#include "IGUIEnvironment.h"
#include "IVideoDriver.h"
#include "IGUIButton.h"
#include "IGUIFont.h"
#include "IGUIFontBitmap.h"

namespace irr
{
namespace gui
{

//! constructor

CGUIWindow::CGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
: IGUIWindow(environment, parent, id, rectangle), Dragging(false), IsDraggable(true), DrawBackground(true), DrawTitlebar(true), IsActive(false)
{
	#ifdef _DEBUG
	setDebugName("CGUIWindow");
	#endif

	IGUISkin* skin = 0;
	if (environment)
		skin = environment->getSkin();

	CurrentIconColor = video::SColor(255,255,255,255);

	s32 buttonw = 15;
	if (skin)
	{
		buttonw = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH);
	}
	s32 posx = RelativeRect.getWidth() - buttonw - 4;

	CloseButton = Environment->addButton(core::rect<s32>(posx, 3, posx + buttonw, 3 + buttonw), this, -1,
		L"", skin ? skin->getDefaultText(EGDT_WINDOW_CLOSE) : L"Close" );
	CloseButton->setSubElement(true);
	CloseButton->setTabStop(false);
	CloseButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
	posx -= buttonw + 2;

	RestoreButton = Environment->addButton(core::rect<s32>(posx, 3, posx + buttonw, 3 + buttonw), this, -1,
		L"", skin ? skin->getDefaultText(EGDT_WINDOW_RESTORE) : L"Restore" );
	RestoreButton->setVisible(false);
	RestoreButton->setSubElement(true);
	RestoreButton->setTabStop(false);
	RestoreButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
	posx -= buttonw + 2;

	MinButton = Environment->addButton(core::rect<s32>(posx, 3, posx + buttonw, 3 + buttonw), this, -1,
		L"", skin ? skin->getDefaultText(EGDT_WINDOW_MINIMIZE) : L"Minimize" );
	MinButton->setVisible(false);
	MinButton->setSubElement(true);
	MinButton->setTabStop(false);
	MinButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);

	MinButton->grab();
	RestoreButton->grab();
	CloseButton->grab();

	// this element is a tab group

	setTabGroup(true);
	setTabStop(true);
	setTabOrder(-1);

	refreshSprites();
	updateClientRect();
}


//! destructor

CGUIWindow::~CGUIWindow()
{
	if (MinButton)
		MinButton->drop();

	if (RestoreButton)
		RestoreButton->drop();

	if (CloseButton)
		CloseButton->drop();
}

void CGUIWindow::refreshSprites()
{
	if (!Environment)
		return;
	IGUISkin* skin  = Environment->getSkin();
	if ( !skin )
		return;

	IGUISpriteBank* sprites = skin->getSpriteBank();
	if ( !sprites )
		return;

	CurrentIconColor = skin->getColor(isEnabled() ? EGDC_WINDOW_SYMBOL : EGDC_GRAY_WINDOW_SYMBOL);

	if (sprites)
	{
		CloseButton->setSpriteBank(sprites);
		CloseButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_CLOSE), CurrentIconColor);
		CloseButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_CLOSE), CurrentIconColor);

		RestoreButton->setSpriteBank(sprites);
		RestoreButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_RESTORE), CurrentIconColor);
		RestoreButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_RESTORE), CurrentIconColor);

		MinButton->setSpriteBank(sprites);
		MinButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_MINIMIZE), CurrentIconColor);
		MinButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_MINIMIZE), CurrentIconColor);
	}
}

//! called if an event happened.

bool CGUIWindow::OnEvent(const SEvent& event)
{
	if (isEnabled())
	{

		switch(event.EventType)
		{
		case EET_GUI_EVENT:
			if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUS_LOST)
			{
				Dragging = false;
				IsActive = false;
			}
			else
			if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUSED)
			{
				if (Parent && ((event.GUIEvent.Caller == this) || isMyChild(event.GUIEvent.Caller)))
				{
					Parent->bringToFront(this);
					IsActive = true;
				}
				else
				{
					IsActive = false;
				}
			}
			else
			if (event.GUIEvent.EventType == EGET_BUTTON_CLICKED)
			{
				if (event.GUIEvent.Caller == CloseButton)
				{
					if (Parent)
					{
						// send close event to parent

						SEvent e;
						e.EventType = EET_GUI_EVENT;
						e.GUIEvent.Caller = this;
						e.GUIEvent.Element = 0;
						e.GUIEvent.EventType = EGET_ELEMENT_CLOSED;

						// if the event was not absorbed

						if (!Parent->OnEvent(e))
							remove();

						return true;

					}
					else
					{
						remove();
						return true;
					}
				}
			}
			break;
		case EET_MOUSE_INPUT_EVENT:
			switch(event.MouseInput.Event)
			{
			case EMIE_LMOUSE_PRESSED_DOWN:
				DragStart.X = event.MouseInput.X;
				DragStart.Y = event.MouseInput.Y;
				Dragging = IsDraggable;
				if (Parent)
					Parent->bringToFront(this);
				return true;
			case EMIE_LMOUSE_LEFT_UP:
				Dragging = false;
				return true;
			case EMIE_MOUSE_MOVED:
				if (!event.MouseInput.isLeftPressed())
					Dragging = false;

				if (Dragging)
				{
					// gui window should not be dragged outside its parent

					if (Parent &&
						(event.MouseInput.X < Parent->getAbsolutePosition().UpperLeftCorner.X +1 ||
							event.MouseInput.Y < Parent->getAbsolutePosition().UpperLeftCorner.Y +1 ||
							event.MouseInput.X > Parent->getAbsolutePosition().LowerRightCorner.X -1 ||
							event.MouseInput.Y > Parent->getAbsolutePosition().LowerRightCorner.Y -1))
						return true;

					move(core::position2d<s32>(event.MouseInput.X - DragStart.X, event.MouseInput.Y - DragStart.Y));
					DragStart.X = event.MouseInput.X;
					DragStart.Y = event.MouseInput.Y;
					return true;
				}
				break;
			default:
				break;
			}
		default:
			break;
		}
	}

	return IGUIElement::OnEvent(event);
}


//! Updates the absolute position.

void CGUIWindow::updateAbsolutePosition()
{
	IGUIElement::updateAbsolutePosition();
}


//! draws the element and its children

void CGUIWindow::draw()
{
	if (IsVisible)
	{
		IGUISkin* skin = Environment->getSkin();


		// update each time because the skin is allowed to change this always.

		updateClientRect();

		if ( CurrentIconColor != skin->getColor(isEnabled() ? EGDC_WINDOW_SYMBOL : EGDC_GRAY_WINDOW_SYMBOL) )
			refreshSprites();

		core::rect<s32> rect = AbsoluteRect;

		// draw body fast

		if (DrawBackground)
		{
			rect = skin->draw3DWindowBackground(this, DrawTitlebar,
					skin->getColor(IsActive ? EGDC_ACTIVE_BORDER : EGDC_INACTIVE_BORDER),
					AbsoluteRect, &AbsoluteClippingRect);

			if (DrawTitlebar && Text.size())
			{
				rect.UpperLeftCorner.X += skin->getSize(EGDS_TITLEBARTEXT_DISTANCE_X);
				rect.UpperLeftCorner.Y += skin->getSize(EGDS_TITLEBARTEXT_DISTANCE_Y);
				rect.LowerRightCorner.X -= skin->getSize(EGDS_WINDOW_BUTTON_WIDTH) + 5;

				IGUIFont* font = skin->getFont(EGDF_WINDOW);
				if (font)
				{
					font->draw(Text.c_str(), rect,
							skin->getColor(IsActive ? EGDC_ACTIVE_CAPTION:EGDC_INACTIVE_CAPTION),
							false, true, &AbsoluteClippingRect);
				}
			}
		}
	}

	IGUIElement::draw();
}


//! Returns pointer to the close button

IGUIButton* CGUIWindow::getCloseButton() const
{
	return CloseButton;
}


//! Returns pointer to the minimize button

IGUIButton* CGUIWindow::getMinimizeButton() const
{
	return MinButton;
}


//! Returns pointer to the maximize button

IGUIButton* CGUIWindow::getMaximizeButton() const
{
	return RestoreButton;
}


//! Returns true if the window is draggable, false if not

bool CGUIWindow::isDraggable() const
{
	return IsDraggable;
}


//! Sets whether the window is draggable

void CGUIWindow::setDraggable(bool draggable)
{
	IsDraggable = draggable;

	if (Dragging && !IsDraggable)
		Dragging = false;
}


//! Set if the window background will be drawn

void CGUIWindow::setDrawBackground(bool draw)
{
	DrawBackground = draw;
}


//! Get if the window background will be drawn

bool CGUIWindow::getDrawBackground() const
{
	return DrawBackground;
}


//! Set if the window titlebar will be drawn

void CGUIWindow::setDrawTitlebar(bool draw)
{
	DrawTitlebar = draw;
}


//! Get if the window titlebar will be drawn

bool CGUIWindow::getDrawTitlebar() const
{
	return DrawTitlebar;
}


void CGUIWindow::updateClientRect()
{
	if (! DrawBackground )
	{
		ClientRect = core::rect<s32>(0,0, AbsoluteRect.getWidth(), AbsoluteRect.getHeight());
		return;
	}
	IGUISkin* skin = Environment->getSkin();
	skin->draw3DWindowBackground(this, DrawTitlebar,
			skin->getColor(IsActive ? EGDC_ACTIVE_BORDER : EGDC_INACTIVE_BORDER),
			AbsoluteRect, &AbsoluteClippingRect, &ClientRect);
	ClientRect -= AbsoluteRect.UpperLeftCorner;
}


//! Returns the rectangle of the drawable area (without border, without titlebar and without scrollbars)

core::rect<s32> CGUIWindow::getClientRect() const
{
	return ClientRect;
}


//! Writes attributes of the element.

void CGUIWindow::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
{
	IGUIWindow::serializeAttributes(out,options);

	out->addBool("IsDraggable", IsDraggable);
	out->addBool("DrawBackground", DrawBackground);
	out->addBool("DrawTitlebar", DrawTitlebar);

	// Currently we can't just serialize attributes of sub-elements.

	// To do this we either

	// a) allow further serialization after attribute serialiation (second function, callback or event)

	// b) add an IGUIElement attribute

	// c) extend the attribute system to allow attributes to have sub-attributes

	// We just serialize the most important info for now until we can do one of the above solutions.

	out->addBool("IsCloseVisible", CloseButton->isVisible());
	out->addBool("IsMinVisible", MinButton->isVisible());
	out->addBool("IsRestoreVisible", RestoreButton->isVisible());
}


//! Reads attributes of the element

void CGUIWindow::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
{
IGUIWindow::deserializeAttributes(in,options);

	Dragging = false;
	IsActive = false;
	IsDraggable = in->getAttributeAsBool("IsDraggable");
	DrawBackground = in->getAttributeAsBool("DrawBackground");
	DrawTitlebar = in->getAttributeAsBool("DrawTitlebar");

	CloseButton->setVisible(in->getAttributeAsBool("IsCloseVisible"));
	MinButton->setVisible(in->getAttributeAsBool("IsMinVisible"));
	RestoreButton->setVisible(in->getAttributeAsBool("IsRestoreVisible"));

	updateClientRect();
}


} // end namespace gui

} // end namespace irr


#endif // _IRR_COMPILE_WITH_GUI_


Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
881 membres
1427 sujets
11117 messages
Dernier membre inscrit: Bidule
27 invités en ligne
Aucun membre connecté
RSS Feed