Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CParticleRotationAffector.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
#define __C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__

#include "IParticleRotationAffector.h"

namespace irr
{
namespace scene
{

//! Particle Affector for rotating particles about a point

class CParticleRotationAffector : public IParticleRotationAffector
{
public:

	CParticleRotationAffector( const core::vector3df& speed = core::vector3df(5.0f, 5.0f, 5.0f),
		const core::vector3df& point = core::vector3df() );

	//! Affects a particle.

	virtual void affect(u32 now, SParticle* particlearray, u32 count);

	//! Set the point that particles will attract to

	virtual void setPivotPoint( const core::vector3df& point ) { PivotPoint = point; }

	//! Set the speed in degrees per second

	virtual void setSpeed( const core::vector3df& speed ) { Speed = speed; }

	//! Get the point that particles are attracted to

	virtual const core::vector3df& getPivotPoint() const { return PivotPoint; }

	//! Get the speed in degrees per second

	virtual const core::vector3df& getSpeed() const { return Speed; }

	//! Writes attributes of the object.

	virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;

	//! Reads attributes of the object.

	virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);

private:

	core::vector3df PivotPoint;
	core::vector3df Speed;
	u32 LastTime;
};

} // end namespace scene

} // end namespace irr



#endif // __C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__


Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
881 membres
1427 sujets
11117 messages
Dernier membre inscrit: Bidule
38 invités en ligne
Aucun membre connecté
RSS Feed