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template<class T> class irr::core::CMatrix4< T >. 4x4 matrix. Mostly used as transformation matrix for 3d calculations. The matrix is a D3D style matrix, row ...
Self reallocating template array (like stl vector) with additional features. More... class CMatrix4. 4x4 matrix. Mostly used as transformation matrix for 3d ...
... CMatrix4< T >::transformBox(), and irr::core::CMatrix4< T >::transformBoxEx(). The documentation for this class was generated from the following file:.
Returns: Crossproduct of this vector with p. Definition at line 147 of file vector3d.h. Referenced by irr::core::CMatrix4< T > ...
Constructor with two corners. template<class U > rect (const position2d< T > &pos, const dimension2d< U > &size). Constructor with upper left corner and ...
irrTypes.h File Reference ... h. Referenced by irr::core::CMatrix4< T >::buildProjectionMatrixOrthoLH(), irr::core::CMatrix4 ... classes/structs: class ...
Creates a matrix from this quaternion. Definition at line 411 of file quaternion.h. References irr::core::CMatrix4< T >::setDefinitelyIdentityMatrix(), W, X, ...
Definition at line 522 of file ISceneNode.h. References AbsoluteTransformation, and irr::core::CMatrix4< T >::getTranslation(). virtual const ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...