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Member Function Documentation ... Gets the animation speed of the animated mesh. ... Implemented in irr::scene::SAnimatedMesh. ... Gets the frame count of the ...
Starts a default MD2 animation. virtual bool setMD2Animation (const c8 *animationName)=0. Starts a special MD2 animation. virtual void setMesh (IAnimatedMesh * ...
Apply a manipulator on the Mesh. virtual IAnimatedMesh * createAnimatedMesh (IMesh *mesh, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) const =0.
Adds a scene node for rendering an animated mesh model. virtual IAnimatedMesh * addArrowMesh (const io::path &name, video::SColor vtxColorCylinder ...
class IAnimatedMesh. Interface for an animated ... Name of the parameter for setting reference ... Name of the parameter for setting reference value of alpha in ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
Append the meshbuffer to the current buffer. virtual const core::aabbox3df & getBoundingBox () const =0. Get the axis aligned bounding box of this meshbuffer.
Create an arrow mesh, composed of a cylinder and a cone. virtual IMesh * createConeMesh (f32 radius, f32 length, u32 tesselation, const video::SColor &colorTop= ...