... IAnimatedMeshMD2. Returns: Type of the mesh. Reimplemented in irr::scene::SAnimatedMesh. Definition at line 105 of file IAnimatedMesh.h. References irr ...
Creates shadow volume scene node as child of this node. virtual void animateJoints (bool CalculateAbsolutePositions=true)=0. animates the joints in the mesh ...
class CVertexBuffer; class IAnimatedMesh. Interface for an animated mesh. More... class IAnimatedMeshMD2. Interface for using some special functions of MD2 ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Set bounding box. virtual void setIndexBuffer (IIndexBuffer *newIndexBuffer); virtual void setVertexBuffer (IVertexBuffer *newVertexBuffer). Public Attributes.
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Class which is able to create a image from a file. If you want the Irrlicht Engine be able to load textures of currently unsupported file formats (e.g .gif), ...
Irrlicht 3D Engine: irr::video::IImage Class Reference
irrlicht.sourceforge.net › docu › classirr_...
Copies the image into the target, scaling the image to fit. virtual void copyToScalingBoxFilter (IImage *target, s32 bias=0, bool blend=false)=0. copies this ...
irr::scene::IAnimatedMeshMD2 · irr::scene ... irr::scene::ISceneNodeAnimatorCameraMaya Class Reference ... •All Classes Namespaces Files Functions Variables ...
Returns index based on item data. virtual const wchar_t * getItem (u32 idx) const =0. Returns string of an item. the idx may be a value from 0 to itemCount ...