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... IAnimatedMeshMD2. Returns: Type of the mesh. Reimplemented in irr::scene::SAnimatedMesh. Definition at line 105 of file IAnimatedMesh.h. References irr ...
Creates shadow volume scene node as child of this node. virtual void animateJoints (bool CalculateAbsolutePositions=true)=0. animates the joints in the mesh ...
class CVertexBuffer; class IAnimatedMesh. Interface for an animated mesh. More... class IAnimatedMeshMD2. Interface for using some special functions of MD2 ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Set bounding box. virtual void setIndexBuffer (IIndexBuffer *newIndexBuffer); virtual void setVertexBuffer (IVertexBuffer *newVertexBuffer). Public Attributes.
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Class which is able to create a image from a file. If you want the Irrlicht Engine be able to load textures of currently unsupported file formats (e.g .gif), ...
Copies the image into the target, scaling the image to fit. virtual void copyToScalingBoxFilter (IImage *target, s32 bias=0, bool blend=false)=0. copies this ...
irr::scene::IAnimatedMeshMD2 · irr::scene ... irr::scene::ISceneNodeAnimatorCameraMaya Class Reference ... •All Classes Namespaces Files Functions Variables ...
Returns index based on item data. virtual const wchar_t * getItem (u32 idx) const =0. Returns string of an item. the idx may be a value from 0 to itemCount ...