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Use these enumeration literals to get the index value instead of the set ones. This is useful when the attribute list maybe was read from an xml file, and only ...
Provides a generic interface for attributes and their values and the possiblity to serialize them. More... class IFileArchive. The FileArchive manages archives ...
Creates a new empty collection of attributes, usable for serialization and more. virtual IFileList * createEmptyFileList (const io::path &path, bool ignoreCase, ...
Public Member Functions · Detailed Description · Constructor & Destructor Documentation · Member Function Documentation ...
Reads attributes of the scene node. virtual void draw (). Draws the element and its children. core::rect< s32 > getAbsoluteClippingRect () const. Returns the ...
Reads attributes of the scene node. virtual core::vector3df getAbsolutePosition () const. Gets the absolute position of the node in world coordinates. virtual ...
Base class of most objects of the Irrlicht Engine. More... #include <IReferenceCounted.h>. + Inheritance diagram for irr::IReferenceCounted:.
Interface providing read acess to a file. Definition at line 17 of file IReadFile.h. Member Function Documentation. virtual const io::path& irr:: ...
Returns the value of an attribute in a safe way. virtual const char_type * getNodeData () const =0. Returns data of the current node. virtual const char_type * ...
Sets a custom view matrix affector. Protected Member Functions. void cloneMembers (ICameraSceneNode *toCopyFrom). Protected Attributes. bool IsOrthogonal ...