×
Detailed Description. Interface for bones used for skeletal animation. Used with ISkinnedMesh and IAnimatedMeshSceneNode. Definition at line 55 of file ...
More... class IBillboardSceneNode. A billboard scene node. More... class IBillboardTextSceneNode. A billboard text scene node. More... class IBoneSceneNode.
Returns: The non-transformed bounding box. Implemented in irr::scene::IBoneSceneNode, and irr::scene::ITerrainSceneNode. Referenced by getTransformedBoundingBox ...
A billboard scene node. A billboard is like a 3d sprite: A 2d element, which always looks to the camera. It is usually used for explosions, fire, lensflares, ...
virtual IBoneSceneNode* irr::scene::IAnimatedMeshSceneNode::getJointNode, (, const c8 *, jointName, ), [pure virtual]. Get a pointer to a joint in the mesh (if ...
Adds a camera scene node with an animator which provides mouse and keyboard control appropriate for first person shooters (FPS). virtual ICameraSceneNode * ...
A scene node for displaying terrain using the geo mip map algorithm. The code for the TerrainSceneNode is based on the Terrain renderer by Soconne and the ...
irr::scene::IBoneSceneNode · irr::scene ... irr::scene::ICameraSceneNode Class Reference ... The core::matrix4 class has some methods to build a projection matrix.
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the only ... #include "IBoneSceneNode.h" # ...
irr::scene::IBoneSceneNode · irr::scene::ICameraSceneNode · irr::scene ... irr::gui::IGUIElement Class Reference. Base class of all GUI elements. More... #include ...