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Detailed Description. Scene Node which is a (controlable) camera. The whole scene will be rendered from the cameras point of view. Because the ICameraScenNode ...
Adds a camera scene node with an animator which provides mouse and keyboard control appropriate for first person shooters (FPS). virtual ICameraSceneNode * ...
Reimplemented from irr::io::IAttributeExchangingObject. Reimplemented in irr::scene::ICameraSceneNode. Definition at line 712 of file ISceneNode.h. References ...
class IBoneSceneNode. Interface for bones used for skeletal animation. More... class ICameraSceneNode. Scene Node which is a (controlable) camera. More ...
Implemented in irr::gui::IGUIElement, irr::scene::ICameraSceneNode, and irr::scene::ISceneNodeAnimator. The documentation for this class was generated from the ...
Perform a ray/box and ray/triangle collision check on a heirarchy of scene nodes. virtual ISceneNode * getSceneNodeFromCameraBB (ICameraSceneNode *camera, s32 ...
Creates shadow volume scene node as child of this node. virtual void animateJoints (bool CalculateAbsolutePositions=true)=0. animates the joints in the mesh ...
Adds an attribute as wide string array. virtual void addBinary (const c8 *attributeName, void *data, s32 dataSizeInBytes)=0. Adds an attribute as binary data.
A scene node for displaying terrain using the geo mip map algorithm. The code for the TerrainSceneNode is based on the Terrain renderer by Soconne and the ...
Class List · Class Index · Class Hierarchy · Class ... #include "ICameraSceneNode.h" #include ... Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt.