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Detailed Description. The FileSystem manages files and archives and provides access to them. It manages where files are, so that modules which use the the IO do ...
Provides a list of files and folders. More... class IFileReadCallBack. Callback class for file read abstraction. More... class IFileSystem. The FileSystem ...
Provides access to the current event receiver. virtual io::IFileSystem * getFileSystem ()=0. Provides access to the virtual file system. virtual bool ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the ... #include "IFileSystem.h" #include "IGeometryCreator.h ...
irr::io::IFileSystem *file ... Is there any way to do this? in the IFileSystem reference does not show anything related... ... This class is nearly the same as ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Returns true if this element can be focused by navigating with the tab key. virtual bool isVisible () const. Returns true if element is visible. virtual void ...
template<class char_type, class super_class> ... IFileSystem::createXMLReader() instead. For a ... h. Member Function Documentation. template<class char_type , ...
Returns current virtual time in milliseconds. virtual bool isStopped () const =0. Returns if the virtual timer is currently stopped. virtual void setSpeed (f32 ...
Classes · struct IShader. A Parsed Shader Holding Variables ordered in Groups. · class IShaderManager. Manages various Quake3 Shader Styles. · struct Noiser ...