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class IDynamicMeshBuffer; class IGeometryCreator. Helper class for creating geometry on the fly. More... class IIndexBuffer; class ILightManager · ILightManager ...
Sets ambient color of the scene. virtual void setLightManager (ILightManager *lightManager)=0. Register a custom callbacks manager which gets callbacks ...
irr::scene::ILightManager · irr::scene ... File List · File Members. Public Member Functions | Protected Member Functions. irr::IReferenceCounted Class Reference.
irr::scene::ILightManager · irr::scene::ILightSceneNode · irr::ILogger · irr ... Class Index · Class Hierarchy · Class Members · Namespace List · Namespace ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the ... #include "ILightManager.h" #include "Keycodes.h ...
Reads an amount of bytes from the file. virtual bool seek (long finalPos, bool relativeMovement=false)=0. Changes position in file. Detailed Description.
class CMyLightManager : public scene::ILightManager, public IEventReceiver ... reference device->drop(); return 0; }. •All Classes Namespaces Files Functions ...
irr::scene::ILightManager · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::IrrlichtDevice Class Reference. The Irrlicht ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
ILightManager.h ... IReadFile.h File Reference. #include "IReferenceCounted.h" #include "coreutil.h". Go to the source code of this file. Classes. class irr::io:: ...