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Implement the IShaderConstantSetCallBack in an own class and implement your own OnSetConstants method using the given IMaterialRendererServices interface.
class IMaterialRenderer. Interface for material rendering. More... class IMaterialRendererServices. Interface providing some methods for changing advanced ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the ... #include "IMaterialRendererServices.h" #include ...
irr::video::IMaterialRendererServices · irr::scene ... irr::IReferenceCounted Class Reference ... This class provides reference counting through the methods grab() ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Reads an amount of bytes from the file. virtual bool seek (long finalPos, bool relativeMovement=false)=0. Changes position in file. Detailed Description.
Creates an empty texture of specified size. virtual ITexture * addTexture (const io::path &name, IImage *image, void *mipmapData=0)=0. Creates a texture from an ...
irr::video::IMaterialRendererServices · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::IrrlichtDevice Class Reference. The ...
Returns current virtual time in milliseconds. virtual bool isStopped () const =0. Returns if the virtual timer is currently stopped. virtual void setSpeed (f32 ...