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Detailed Description. Class which holds the geometry of an object. An IMesh is nothing more than a collection of some mesh buffers (IMeshBuffer). SMesh is a ...
Whether the materials are read-only. virtual void irr::scene::IMeshSceneNode::setMesh, (, IMesh *, mesh, ), [pure virtual] ...
Apply a manipulator on the Meshbuffer. template<typename Functor > bool apply (const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const. Apply a ...
Append the vertices and indices to the current buffer. virtual void append (const IMeshBuffer *const other)=0. Append the meshbuffer to the current buffer.
class IMesh. Class which holds the geometry of an object. More... class IMeshBuffer. Struct for holding a mesh with a single material. More... class IMeshCache.
Returns the IMesh interface for a frame. virtual E_ANIMATED_MESH_TYPE getMeshType () const. Returns the type of the animated mesh. virtual void ...
Class Index · Class Hierarchy · Class Members ... References BoundingBox. virtual IMeshBuffer* irr::scene::SMesh::getMeshBuffer ... Implements irr::scene::IMesh.
Destructor. virtual IShadowVolumeSceneNode * addShadowVolumeSceneNode (const IMesh *shadowMesh=0, s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f)=0.
Nov 4, 2015 · Furthermore, the IMesh on which this class ... reference which you can then modify. For ... Is there any starting point to understanding the ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...