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Detailed Description. Struct for holding a mesh with a single material. A part of an IMesh which has the same material on each face of that group. Logical ...
Get an axis aligned bounding box of the mesh. virtual IMeshBuffer * getMeshBuffer (u32 nr) const =0. Get pointer to a mesh buffer. virtual IMeshBuffer * ...
List of all members. Public Member Functions. template<typename Functor > bool apply (const Functor &func, IMeshBuffer *buffer, ...
Class Index · Class Hierarchy · Class Members · Namespace List · Namespace Members · File ... References BoundingBox. virtual IMeshBuffer* irr::scene::SMesh:: ...
class ILightSceneNode. Scene node which is a dynamic light. More... class IMesh. Class which holds the geometry of an object. More... class IMeshBuffer. Struct ...
Set bounding box. virtual void setIndexBuffer (IIndexBuffer *newIndexBuffer); virtual void setVertexBuffer (IVertexBuffer *newVertexBuffer). Public Attributes.
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the ... #include "IMeshBuffer.h" #include "IMeshCache.h ...
Gets the meshbuffer data based on a specified level of detail. virtual IMeshBuffer * getRenderBuffer ()=0. Get pointer to the buffer used by the terrain (most ...