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Apply a manipulator on the Meshbuffer. template<typename Functor > bool apply (const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const. Apply a ...
Referenced by irr::scene::IMeshManipulator::apply(). virtual IMeshBuffer* irr::scene::IMesh::getMeshBuffer, (, const video::SMaterial &, material, ), const [ ...
Referenced by irr::scene::IMeshManipulator::apply_(). virtual core::vector3df& irr::scene::IMeshBuffer::getPosition, (, u32, i, ), [pure virtual]. returns ...
class IMeshLoader. Class which is able to load an animated mesh from a file. More... class IMeshManipulator. An interface for easy manipulation of meshes ...
The near edge. Detailed Description. template<class T> class irr::core::aabbox3d< T >. Axis aligned bounding box in 3d dimensional space.
irr::scene::IMeshManipulator · irr::scene ... File List · File Members. Public Member Functions | Protected Member Functions. irr::IReferenceCounted Class ...
irr::scene::ISceneManager Class Reference. The ... Returns the number of mesh loaders supported by Irrlicht at this time. virtual IMeshManipulator * ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the ... #include "IMeshManipulator.h" #include ...
Get the maximum texture size supported. virtual scene::IMeshManipulator * getMeshManipulator ()=0. Returns a pointer to the mesh manipulator. virtual const ...
Reads an amount of bytes from the file. virtual bool seek (long finalPos, bool relativeMovement=false)=0. Changes position in file. Detailed Description.