×
Public Member Functions · virtual SJoint * addJoint (SJoint *parent=0)=0 · virtual SSkinMeshBuffer * addMeshBuffer ()=0 · virtual SPositionKey * addPositionKey ...
class IShadowVolumeSceneNode. Scene node for rendering a shadow volume into a stencil buffer. More... class ISkinnedMesh. Interface for using some special ...
Like the other skeletal mesh loaders, oints are exposed via the ISkinnedMesh animated mesh type. My3D (.my3d) .my3D is a flexible 3D file format. The My3DTools ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
irr::scene::ISkinnedMesh::SJoint · irr::SEvent ... Class Index · Class Hierarchy · Class Members ... References irr::IReferenceCounted::setDebugName(). virtual irr ...
Interface for bones used for skeletal animation. Used with ISkinnedMesh and IAnimatedMeshSceneNode. Definition at line 55 of file IBoneSceneNode.h. Constructor ...
irr::scene::ISkinnedMesh::SJoint · irr::SEvent ... irr::scene::ITerrainSceneNode Class Reference. A ... The documentation for this class was generated from the ...
irr::scene::ISkinnedMesh::SJoint · irr::SEvent ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::IrrlichtDevice Class Reference. The ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the only ... #include "ISkinnedMesh.h" #include ...
irr::scene::ISkinnedMesh::SJoint · irr::SEvent ... irr::core::rect< T > Class Template Reference ... h. template<class T>. template<class U >. irr::core::rect< T > ...