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Detailed Description. A scene node for displaying terrain using the geo mip map algorithm. The code for the TerrainSceneNode is based on the Terrain renderer by ...
Returns: The non-transformed bounding box. Implemented in irr::scene::IBoneSceneNode, and irr::scene::ITerrainSceneNode. Referenced by getTransformedBoundingBox ...
Adds a terrain scene node to the scene graph. virtual ITerrainSceneNode * addTerrainSceneNode (io::IReadFile *heightMapFile, ISceneNode *parent=0, s32 id=-1, ...
Interface for using some special functions of Skinned meshes. More... class ITerrainSceneNode. A scene node for displaying terrain using the geo mip map ...
Constructor. virtual void bindTargetAndRotation (bool bound)=0. Binds the camera scene node's rotation to its target position and vice vera, or unbinds them.
Gets the triangles for one associated node which may lie within a specific bounding box. virtual void getTriangles (core::triangle3df *triangles, s32 arraySize, ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the ... #include "ITerrainSceneNode.h" #include ...
irr::scene::ITerrainSceneNode · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace List · Namespace ... irr::core::list< T > Class Template ...
irr::scene::ITerrainSceneNode · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::core::line3d< T > Class Template Reference.
irr::scene::ITerrainSceneNode · irr::scene ... irr::core::map< KeyType, ValueType > Class Template Reference ... template<class KeyType, class ValueType> class irr ...