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Whether the materials are read-only. virtual void irr::scene::IMeshSceneNode::setMesh, (, IMesh *, mesh, ), [pure virtual] ...
Detailed Description. Class which holds the geometry of an object. An IMesh is nothing more than a collection of some mesh buffers (IMeshBuffer). SMesh is a ...
Destructor. virtual IShadowVolumeSceneNode * addShadowVolumeSceneNode (const IMesh *shadowMesh=0, s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f)=0.
class IMeshSceneNode. A scene node displaying a ... Enumeration Type Documentation. enum irr::scene ... Irrlicht Engine Documentation © 2003-2012 by Nikolaus ...
Returns if this scene node is a debug object. virtual bool isTrulyVisible () const. Check whether the node is truly visible, taking into accounts its parents' ...
Adds a scene node for rendering using a octree to the scene graph. virtual IMeshSceneNode * addOctreeSceneNode (IMesh *mesh, ISceneNode *parent=0, s32 id=-1, ...
Nov 4, 2015 · ... classes that are compatible with the IMeshSceneNode class. ... reference which you can then modify. For ... classes? I don't see that ...
irr::scene::IMeshSceneNode · irr::scene ... This class provides reference counting through the methods grab() and drop(). ... The documentation for this class was ...
Apply a manipulator on the Meshbuffer. template<typename Functor > bool apply (const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const. Apply a ...
Constructor. virtual void bindTargetAndRotation (bool bound)=0. Binds the camera scene node's rotation to its target position and vice vera, or unbinds them ...