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See irr::SIrrlichtCreationParameters::WindowId for more informations and example code. virtual void irr::IrrlichtDevice::setEventReceiver, (, IEventReceiver ...
irr Namespace Reference. Everything in the Irrlicht ... Base class of most objects of the Irrlicht Engine. ... const SIrrlichtCreationParameters &, parameters ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference ... *IRRCALLCONV * irr::funcptr_createDeviceEx (const SIrrlichtCreationParameters ...
irr::SIrrlichtCreationParameters · irr::scene ... irr::scene::ISceneManager Class Reference. The ... cob), just implement the IMeshLoader interface in your loading ...
Create quaternion from rotation angle and rotation axis. matrix4 getMatrix () const. Creates a matrix from this quaternion. void getMatrix (matrix4 &dest, const ...
irr::SIrrlichtCreationParameters · irr::scene ... irr::scene::ISceneNode Class Reference. Scene node ... The documentation for this class was generated from the ...
irr::SIrrlichtCreationParameters · irr::scene ... File List · File Members. Public Types | Public Member Functions. irr::core::string< T, TAlloc > Class Template ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Constructor. virtual void bindTargetAndRotation (bool bound)=0. Binds the camera scene node's rotation to its target position and vice vera, or unbinds them.
irr::SIrrlichtCreationParameters · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::core::vector3d< T > Class Template ...