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virtual bool activateJoysticks (core::array< SJoystickInfo > &joystickInfo)=0. Activate any joysticks, and generate events for them. virtual void ...
irr Namespace Reference. Everything in the Irrlicht ... Base class of most objects of the Irrlicht Engine. ... struct SJoystickInfo. Information on a joystick ...
irr::SJoystickInfo · irr::SEvent::SKeyInput · irr ... File List · File Members. Public Member Functions. irr::gui::ICursorControl Class Reference ... A pointer to ...
irr::SJoystickInfo · irr::SEvent::SKeyInput · irr ... File List · File Members. Public Types | Public Member Functions. irr::core::string< T, TAlloc > Class ...
irr::SJoystickInfo · irr::SEvent::SKeyInput · irr ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::core::line3d< T > Class Template ...
irr::SJoystickInfo · irr::SEvent::SKeyInput · irr ... irr::core::rect< T > Class Template Reference ... h. template<class T>. template<class U >. irr::core::rect< T > ...
irr::SJoystickInfo · irr::SEvent::SKeyInput · irr ... irr::scene::ISceneNode Class Reference. Scene node ... The documentation for this class was generated from the ...
Sets the texture transformation matrix to mat. Public Attributes. u8 AnisotropicFilter. Is anisotropic filtering enabled? Default: 0, disabled. bool ...
irr::SJoystickInfo · irr::SEvent::SKeyInput · irr ... Class Index · Class Hierarchy · Class Members ... References irr::IReferenceCounted::setDebugName(). virtual ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...