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Pointer to index array. numIndices, Number of indices in array. Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene:: ...
irr::IReferenceCounted Class Reference ... This class provides reference counting through the methods grab() and drop(). ... SSkinMeshBuffer::SSkinMeshBuffer(). The ...
Gets a joint number from its name. virtual core::array < SSkinMeshBuffer * > & getMeshBuffers ()=0. exposed for loaders: to add mesh buffers. virtual bool ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Constructs an array and allocates an initial chunk of memory. array (const array< T, TAlloc > &other). Copy constructor. ~array (). Destructor.
... SSkinMeshBuffer::recalculateBoundingBox(). template<class T>. void irr::core::aabbox3d< T >::addInternalPoint, (, T, x,. T, y,. T, z. ) [inline]. Adds a point ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the ... #include "SSkinMeshBuffer.h" #include ...
Helper class for creating geometry on the fly. ... struct SSkinMeshBuffer. A mesh buffer able to ... Name of the parameter for setting reference value of alpha in ...
irr::scene::SSkinMeshBuffer · irr::core::string< T ... irr::scene::ISceneManager Class Reference. The ... cob), just implement the IMeshLoader interface in your ...
irr::scene::SSkinMeshBuffer · irr::core::string< T ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::IrrlichtDevice Class Reference. The ...