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Number of the frame to let the animation be started from. The frame number must be a valid frame number of the IMesh used by this scene node. Set IAnimatedMesh ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Special scene node animator for FPS cameras. This scene node animator can be attached to a camera to make it act like a first person shooter. Definition at line ...
irr::scene::ISceneUserDataSerializer Class Reference. Interface to read and ... Called when the scene manager create a scene node while loading a file.
Detailed Description. Scene node which is a dynamic light. You can switch the light on and off by making it visible or not. It can be animated by ordinary scene ...
Detailed Description. A scene node for displaying terrain using the geo mip map algorithm. The code for the TerrainSceneNode is based on the Terrain renderer by ...
irr::scene::ISceneNodeAnimatorCollisionResponse Class Reference. Special ... This scene node animator can be attached to any single scene node and will then ...
Public Member Functions · IShadowVolumeSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id). constructor · virtual void setShadowMesh (const IMesh *mesh)= ...
irr::scene::ISceneNodeAnimatorCameraMaya Class Reference. Special scene node ... The documentation for this class was generated from the following file:.
Interface for using some special functions of MD3 meshes. More... class IAnimatedMeshSceneNode. Scene node capable of displaying an animated mesh and its shadow ...