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Member Function Documentation ... Gets the animation speed of the animated mesh. ... Implemented in irr::scene::SAnimatedMesh. ... Gets the frame count of the ...
Starts a default MD2 animation. virtual bool setMD2Animation (const c8 *animationName)=0. Starts a special MD2 animation. virtual void setMesh (IAnimatedMesh * ...
Apply a manipulator on the Mesh. virtual IAnimatedMesh * createAnimatedMesh (IMesh *mesh, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) const =0.
class IAnimatedMesh. Interface for an animated ... Name of the parameter for setting reference ... Name of the parameter for setting reference value of alpha in ...
Adds a scene node for rendering using a octree to the scene graph. _IRR_DEPRECATED_ IMeshSceneNode * addOctTreeSceneNode (IAnimatedMesh *mesh, ISceneNode * ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
Append the meshbuffer to the current buffer. virtual const core::aabbox3df & getBoundingBox () const =0. Get the axis aligned bounding box of this meshbuffer.
Check if the mesh is non-animated. virtual bool setHardwareSkinning (bool on)=0. Allows to enable hardware skinning. virtual void setInterpolationMode ( ...