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... IAnimatedMeshMD2. Returns: Type of the mesh. Reimplemented in irr::scene::SAnimatedMesh. Definition at line 105 of file IAnimatedMesh.h. References irr ...
class CVertexBuffer; class IAnimatedMesh. Interface for an animated mesh. More... class IAnimatedMeshMD2. Interface for using some special functions of MD2 ...
Creates shadow volume scene node as child of this node. virtual void animateJoints (bool CalculateAbsolutePositions=true)=0. animates the joints in the mesh ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
irr::scene::IAnimatedMeshMD2 · irr::scene::IAnimatedMeshMD3 · irr::scene ... irr::gui::IGUIElement Class Reference. Base class of all GUI elements. More ...
irr::scene::IAnimatedMeshMD2 · irr::scene ... Class Index · Class ... File List · File Members. Public Member Functions. irr::scene::IGeometryCreator Class ...
Some mesh buffer implementations have limitations on the number of vertices the buffer can hold. In that case, logical grouping can help. Moreover, the number ...
Get Material of this buffer. virtual IVertexBuffer & getVertexBuffer () const; virtual void recalculateBoundingBox (). Recalculate bounding box. virtual void ...