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Number of the frame to let the animation be started from. The frame number must be a valid frame number of the IMesh used by this scene node. Set IAnimatedMesh ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Gets the animation speed of the animated mesh. Returns: The number of frames per second to play the animation with by default. If the amount is 0, it is a ...
Interface for using some special functions of MD3 meshes. More... class IAnimatedMeshSceneNode. Scene node capable of displaying an animated mesh and its shadow ...
Public Member Functions. virtual IAnimatedMeshSceneNode * addAnimatedMeshSceneNode (IAnimatedMesh *mesh, ISceneNode *parent=0, s32 id=-1, const core::vector3df ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
The newly created clone of this node. Reimplemented in irr::scene::IAnimatedMeshSceneNode. Definition at line 741 of file ISceneNode.h. void ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
irr::scene::IAnimatedMeshSceneNode · irr::scene ... Namespace Members · File List · File Members. Public Member Functions. irr::IEventReceiver Class Reference.
A scene node for displaying terrain using the geo mip map algorithm. The code for the TerrainSceneNode is based on the Terrain renderer by Soconne and the ...