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Detailed Description. A billboard scene node. A billboard is like a 3d sprite: A 2d element, which always looks to the camera. It is usually used for explosions ...
More... class IAnimationEndCallBack. Callback interface for catching events of ended animations. More... class IBillboardSceneNode. A billboard scene node ...
virtual IBillboardSceneNode * addBillboardSceneNode (ISceneNode *parent=0, const core::dimension2d< f32 > &size=core::dimension2d< f32 >(10.0f, 10.0f) ...
Returns a const reference to the list of all children. virtual s32 getID () const. Get the id of the scene node. virtual video::SMaterial & getMaterial (u32 num).
Returns the relative transformation of the scene node. virtual void render (). The render method. virtual bool setAnimationMode (E_BONE_ANIMATION_MODE mode)=0.
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the ... #include "IBillboardSceneNode.h" # ...
Creates shadow volume scene node as child of this node. virtual void animateJoints (bool CalculateAbsolutePositions=true)=0. animates the joints in the mesh ...
Constructor. virtual void bindTargetAndRotation (bool bound)=0. Binds the camera scene node's rotation to its target position and vice vera, or unbinds them.
A scene node for displaying terrain using the geo mip map algorithm. The code for the TerrainSceneNode is based on the Terrain renderer by Soconne and the ...
A particle system scene node for creating snow, fire, exlosions, smoke... A scene node controlling a particle System. The behavior of the particles can be ...