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Set the color of all vertices of the billboard. Parameters: [in], overallColor, Color to set. Implemented in irr::scene::IBillboardTextSceneNode.
Callback interface for catching events of ended animations. More... class IBillboardSceneNode. A billboard scene node. More... class IBillboardTextSceneNode. A ...
Adds a billboard scene node to the scene graph. virtual IBillboardTextSceneNode * addBillboardTextSceneNode (gui::IGUIFont *font, const wchar_t *text ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
Returns a const reference to the list of all children. virtual s32 getID () const. Get the id of the scene node. virtual video::SMaterial & getMaterial (u32 num).
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Get the axis aligned bounding box of this node. virtual E_BONE_SKINNING_SPACE getSkinningSpace () const =0. How the relative transformation of the bone is used.
Sets the light's radius of influence. virtual void setVisible (bool isVisible)=0. Sets if the node should be visible or not. Detailed Description.
Some mesh buffer implementations have limitations on the number of vertices the buffer can hold. In that case, logical grouping can help. Moreover, the number ...
Constructor with min edge and max edge as single values, not vectors. void addInternalBox (const aabbox3d< T > &b). Adds another bounding box. void ...