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Member Function Documentation ... Copies the image into the target, scaling the image to fit. ... Copies the image into the target, scaling the image to fit.
File handle to check. Returns: True if file seems to be loadable. virtual IImage* irr::video::IImageLoader::loadImage ...
Gets the image texture. virtual bool isAlphaChannelUsed () const =0. Returns true if the image is using the alpha channel, false if not. virtual bool ...
Returns: Returns the count of Images in the list. virtual core::dimension2d<s32> irr::gui::IGUIImageList::getImageSize, (, ) ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Returns true if this element can be focused by navigating with the tab key. virtual bool isVisible () const. Returns true if element is visible. virtual void ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
Create a sphere mesh. virtual IMesh * createTerrainMesh (video::IImage *texture, video::IImage *heightmap, const core::dimension2d< f32 > &stretchSize, f32 ...
Classes. class IGPUProgrammingServices. Interface making it possible to create and use programs running on the GPU. More... class IImage. Interface for ...