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Detailed Description. Scene node which is a dynamic light. You can switch the light on and off by making it visible or not. It can be animated by ordinary scene ...
class ILightManager · ILightManager provides an interface for user applications to manipulate the list of lights in the scene. More... class ILightSceneNode.
Reimplemented in irr::scene::ILightSceneNode. Definition at line 252 of file ISceneNode.h. References isVisible(), and IsVisible. virtual void irr::scene ...
Adds a Hill Plane mesh to the mesh pool. virtual ILightSceneNode * addLightSceneNode (ISceneNode *parent=0, const core::vector3df &position=core::vector3df ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
irr::scene::ILightSceneNode · irr::ILogger · irr ... File List · File Members. Public Member Functions | Protected Member Functions. irr::IReferenceCounted Class ...
irr::scene::ILightSceneNode · irr::ILogger · irr ... irr::scene::ICameraSceneNode Class Reference ... The core::matrix4 class has some methods to build a projection ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the ... #include "ILightSceneNode.h" #include "ILogger.h ...
irr::video::SMaterial Class Reference. Struct for ... ILightSceneNode* light = smgr->addLightSceneNode ... The documentation for this class was generated from the ...
Reads an amount of bytes from the file. virtual bool seek (long finalPos, bool relativeMovement=false)=0. Changes position in file. Detailed Description.