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Log level of the text. If the text is an error, set it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it is just an informational text, set it to ...
ILogger.h File Reference. #include "IReferenceCounted.h". Go to the source code of this file. Classes. class irr::ILogger. Interface for logging messages, ...
All 2d and 3d rendering is done here. Classes. class IEventReceiver. Interface of an object which can receive events. More... class ILogger. Interface for ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
virtual ILogger* irr::IrrlichtDevice::getLogger, (, ), [pure virtual]. Provides access to the message logger. Returns: Pointer to the logger. virtual ...
Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work. virtual bool isVisible () const =0. Returns if ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the ... #include "ILogger.h" #include "IMaterialRenderer ...
irr::ILogger · irr::video::IMaterialRenderer · irr ... irr::gui::IGUIEnvironment Class Reference. GUI ... The documentation for this class was generated from the ...
irr::ILogger · irr::video::IMaterialRenderer · irr ... irr::scene::ISceneNode Class Reference. Scene node ... The documentation for this class was generated from ...
Adds a camera scene node with an animator which provides mouse and keyboard control appropriate for first person shooters (FPS). virtual ICameraSceneNode * ...