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Adds an external image writer to the engine. virtual s32 addMaterialRenderer (IMaterialRenderer *renderer, const c8 *name=0)=0. Adds a new material renderer to ...
irr::video::IMaterialRenderer · irr::video ... File List · File Members. Public Member Functions | Protected Member Functions. irr::IReferenceCounted Class ...
Class which is able to create a image from a file. More... class IImageWriter. Interface for writing software image data. More... class IMaterialRenderer.
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the ... #include "IMaterialRenderer.h" #include ...
Reads an amount of bytes from the file. virtual bool seek (long finalPos, bool relativeMovement=false)=0. Changes position in file. Detailed Description.
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
irr::IRandomizer Class Reference. Interface for generating random numbers. More... #include <IRandomizer.h>. + Inheritance diagram for irr::IRandomizer:.
irr::video::IMaterialRenderer · irr::video ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::IrrlichtDevice Class Reference. The Irrlicht ...
Event receiver, override this function for camera controlling animators. Detailed Description. Animates a scene node. Can animate position, rotation, material, ...