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Detailed Description. Class which holds the geometry of an object. An IMesh is nothing more than a collection of some mesh buffers (IMeshBuffer). SMesh is a ...
Whether the materials are read-only. virtual void irr::scene::IMeshSceneNode::setMesh, (, IMesh *, mesh, ), [pure virtual] ...
Apply a manipulator on the Meshbuffer. template<typename Functor > bool apply (const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const. Apply a ...
Detailed Description. Struct for holding a mesh with a single material. A part of an IMesh which has the same material on each face of that group. Logical ...
class IMesh. Class which holds the geometry of an object. More... class IMeshBuffer. Struct for holding a mesh with a single material. More... class IMeshCache.
Class Index · Class Hierarchy · Class Members ... References BoundingBox. virtual IMeshBuffer* irr::scene::SMesh::getMeshBuffer ... Implements irr::scene::IMesh.
Returns the IMesh interface for a frame. virtual E_ANIMATED_MESH_TYPE getMeshType () const. Returns the type of the animated mesh. virtual void ...
Nov 4, 2015 · Furthermore, the IMesh on which this class ... reference which you can then modify. For ... Is there any starting point to understanding the ...
Destructor. virtual IShadowVolumeSceneNode * addShadowVolumeSceneNode (const IMesh *shadowMesh=0, s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f)=0.
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...