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Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
class IMesh. Class which holds the geometry of an object. More... class IMeshBuffer. Struct for holding a mesh with a single material. More... class IMeshCache.
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
Get pointer to an animateable mesh. Loads the file if not loaded already. virtual IMeshCache * getMeshCache ()=0. Get interface to the mesh cache which is ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the ... #include "IMeshCache.h" #include "IMeshLoader.h ...
irr::IRandomizer Class Reference. Interface for generating random numbers. More... #include <IRandomizer.h>. + Inheritance diagram for irr::IRandomizer:.
irr::scene::IMeshCache · irr::scene::IMeshLoader ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::IrrlichtDevice Class Reference. The Irrlicht ...
irr::scene::IMeshCache · irr::scene::IMeshLoader ... Class Index · Class Hierarchy · Class Members ... irr::scene::ISceneNodeAnimatorCameraMaya Class Reference.
Class List · Class Index · Class Hierarchy · Class ... IMeshCache.h · IMeshLoader.h · IMeshManipulator.h ... irrunpack.h File Reference. Go to the source code of ...