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... IMetaTriangleSelector) this this function may be called multiple times to retrieve all triangles. This method will return at least the triangles that ...
... reference it again, as ... class, and then implement that method in each of the base classes. ... IMetaTriangleSelector* meta2 = new IMetaTriangleSelector(meta); ..
class IMeshSceneNode. A scene node displaying a static mesh. More... class IMeshWriter. Interface for writing meshes. More... class IMetaTriangleSelector.
Get a mesh writer implementation if available. virtual IMetaTriangleSelector * createMetaTriangleSelector ()=0. Creates a meta triangle selector. virtual ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht ... #include "IMetaTriangleSelector.h" #include ...
irr::scene::IMetaTriangleSelector · irr::core ... File List · File Members. Public Member Functions | Protected Member Functions. irr::IReferenceCounted Class ...
Class List · Class Index · Class Hierarchy · Class ... IMetaTriangleSelector.h · IOSOperator.h ... irrunpack.h File Reference. Go to the source code of this file ...
Returns current virtual time in milliseconds. virtual bool isStopped () const =0. Returns if the virtual timer is currently stopped. virtual void setSpeed (f32 ...
Event receiver, override this function for camera controlling animators. Detailed Description. Animates a scene node. Can animate position, rotation, material, ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...