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Adds an external mesh loader for extending the engine with new file formats. virtual void addExternalSceneLoader (ISceneLoader *externalLoader)=0. Adds an ...
class ISceneLoader. Class which can load a scene into the scene manager. More... class ISceneManager. The Scene Manager manages scene nodes, mesh recources ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the ... #include "ISceneLoader.h" #include "ISceneManager.h ...
irr::scene::ISceneLoader · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::scene::ISceneNode Class Reference. Scene node ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
irr::scene::ISceneLoader · irr::scene ... irr::scene::ICameraSceneNode Class Reference ... The core::matrix4 class has some methods to build a projection matrix.
A scene node for displaying terrain using the geo mip map algorithm. The code for the TerrainSceneNode is based on the Terrain renderer by Soconne and the ...
irr::scene::ISceneLoader · irr::scene::ISceneManager · irr::scene::ISceneNode · irr::scene ... The documentation for this class was generated from the following ...
Check if the mesh is non-animated. virtual bool setHardwareSkinning (bool on)=0. Allows to enable hardware skinning. virtual void setInterpolationMode ( ...
Gets the triangles for one associated node which may lie within a specific bounding box. virtual void getTriangles (core::triangle3df *triangles, s32 arraySize, ...