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irr::video::IVideoDriver Class Reference. Interface to driver which is able to perform 2d and 3d graphics functions. More... #include <IVideoDriver.h>. + ...
Interface of a Video Driver dependent Texture. More... class IVideoDriver. Interface to driver which is able to perform 2d and 3d graphics functions. More...
Detailed Description. Interface of a Video Driver dependent Texture. An ITexture is created by an IVideoDriver by using IVideoDriver::addTexture or IVideoDriver ...
Get the version of the engine. virtual video::IVideoDriver * getVideoDriver ()=0. Provides access to the video driver for drawing 3d and 2d geometry. virtual ...
Detailed Description. Class which is able to create a image from a file. If you want the Irrlicht Engine be able to load textures of currently unsupported file ...
Classes | Namespaces. IrrlichtDevice.h File Reference. #include "IReferenceCounted.h" #include "dimension2d.h" #include "IVideoDriver.h" #include ...
Opens a file for write access. virtual IAttributes * createEmptyAttributes (video::IVideoDriver *driver=0)=0. Creates a new empty collection of attributes, ...
So all four values may be between 0 and 255. Alpha in Irrlicht is opacity, so 0 is fully transparent, 255 is fully opaque (solid). This class is used by most ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the only ... #include "IVideoDriver.h" #include ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...