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So all four values may be between 0 and 255. Alpha in Irrlicht is opacity, so 0 is fully transparent, 255 is fully opaque (solid). This class is used by most ...
Class representing a color in HSL format. More... Namespaces. namespace irr. Everything in the Irrlicht Engine can be found in this namespace.
gui::IGUIInOutFader* fader = device->getGUIEnvironment()->addInOutFader(); fader->setColor(video::SColor(0,255,0,0)); fader->fadeIn(4000);. Definition ...
More... class SColorHSL. Class representing a color in HSL format. More... struct SExposedVideoData. structure for holding data ...
Returns zero based index of tab if in tabcontrol. virtual video::SColor getTextColor () const =0. gets the color of the text. virtual bool isDrawingBackground ...
... SColor &color=video::SColor(255, 255, 255, 255), u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false)=0. Draws a sprite in 2d with position ...
Returns true if the image is scaled to fit, false if not. virtual void setColor (video::SColor color)=0. Sets the color of the image. virtual ...
template<class S , class T > vector2d< T > ... References max_(), and min_(). Referenced by irr::scene ... SColor::getInterpolated(), irr::video::SColorf ...
Get the font which is used right now for drawing. virtual video::SColor getBackgroundColor () const =0. Gets the background color. virtual video::SColor ...
Sets if the button should scale the button images to fit. virtual void setSprite (EGUI_BUTTON_STATE state, s32 index, video::SColor color=video::SColor(255 ...