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Class representing a color with four floats. More... class irr::video::SColorHSL. Class representing a color in HSL format. More... Namespaces.
Class representing a color with four floats. More... class SColorHSL. Class representing a color in HSL format. More... struct SExposedVideoData.
template<class S , class T > vector2d< T > ... References max_(), and min_(). Referenced by irr::scene::quake3 ... SColorHSL::fromRGB(), irr::core::line2d< T > ...
Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work. virtual bool isVisible () const =0. Returns if ...
Returns current virtual time in milliseconds. virtual bool isStopped () const =0. Returns if the virtual timer is currently stopped. virtual void setSpeed (f32 ...
irr::video::SColorHSL · irr::gui::SCursorSprite · irr ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::IrrlichtDevice Class Reference. The ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
irr::video::SColorHSL · irr::gui::SCursorSprite · irr ... irr::scene::ISceneNode Class Reference. Scene node ... The documentation for this class was generated from ...
irr::video::SColorHSL · irr::gui::SCursorSprite · irr ... irr::scene::ICameraSceneNode Class Reference ... The core::matrix4 class has some methods to build a ...
irr::video::SColorHSL · irr::gui::SCursorSprite · irr ... irr::scene::ISceneManager Class Reference. The ... cob), just implement the IMeshLoader interface in your ...