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Class representing a color in HSL format. More... struct SExposedVideoData. structure for holding data describing a driver and operating system specific data.
Creates a texture from an IImage. virtual bool beginScene (bool backBuffer=true, bool zBuffer=true, SColor color=SColor(255, 0, 0, 0), const SExposedVideoData ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the ... #include "SExposedVideoData.h" #include ...
irr::video::SExposedVideoData · irr::SEvent ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::IrrlichtDevice Class Reference. The Irrlicht ...
irr::video::SExposedVideoData · irr::SEvent ... irr::core::rect< T > Class Template Reference ... h. template<class T>. template<class U >. irr::core::rect< T >:: ...
irr::video::SExposedVideoData · irr::SEvent ... File List · File Members. Public Member Functions. irr::gui::ICursorControl Class Reference ... A pointer to an ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
irr::video::SExposedVideoData · irr::SEvent ... irr::core::line3d< T > Class Template Reference ... Member Data Documentation. template<class T>. vector3d<T> irr ...
Sets the texture transformation matrix to mat. Public Attributes. u8 AnisotropicFilter. Is anisotropic filtering enabled? Default: 0, disabled. bool ...
irr::video::SExposedVideoData · irr::SEvent ... Class Index · Class Hierarchy · Class Members ... References irr::IReferenceCounted::setDebugName(). virtual irr ...