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Public Attributes · struct SGUIEvent GUIEvent · struct SJoystickEvent JoystickEvent · struct SKeyInput KeyInput · struct SLogEvent LogEvent · struct SMouseInput ...
irr::SEvent::SLogEvent · irr::video::SMaterial · irr ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::IrrlichtDevice Class Reference. The ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
irr::SEvent::SLogEvent · irr::video::SMaterial · irr ... irr::scene::ISceneNode Class Reference. Scene node ... The documentation for this class was generated from ...
Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work. virtual bool isVisible () const =0. Returns if ...
irr::SEvent::SLogEvent · irr::video::SMaterial · irr ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::core::vector3d< T > Class Template ...
irr::SEvent::SLogEvent · irr::video::SMaterial · irr ... irr::scene::ISceneManager Class Reference. The ... cob), just implement the IMeshLoader interface in your ...
Constructor. virtual void bindTargetAndRotation (bool bound)=0. Binds the camera scene node's rotation to its target position and vice vera, or unbinds them.
irr::SEvent::SLogEvent · irr::video::SMaterial · irr ... irr::gui::IGUIEnvironment Class Reference. GUI ... class derived from IGUISkin and enable it using this ...
irr::SEvent::SLogEvent · irr::video::SMaterial · irr ... irr::video::IVideoDriver Class Reference ... To extend the engine using this method do the following: ...