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template<class T> class irr::core::rect< T >. Rectangle template. Mostly used by 2D GUI elements and for 2D drawing methods. It has 2 positions instead of ...
Hi, For Irrlicht, they don't handle this at all. The other GUI are drawing directly on the screen their elements. (Fonts, box, etc) They create and draw their ...
If this rect is set, the cursor position is not being calculated relative to the rendering window but to this rect. You can set the rect pointer to 0 to disable ...
Pointer to the element which wishes to draw this. This parameter is usually not used by IGUISkin, but can be used for example by more complex implementations to ...
Sets the relative rectangle of this element. void setRelativePosition (const core::position2di &position). Sets the relative rectangle of this element, ...
Template plane class with some intersection testing methods. More... class quaternion. Quaternion class for representing rotations. More... class rect.
The coordinates are given relative to the top-left position of the gui element. So to get absolute positions you have to add the resulting rectangle to ...
Public Member Functions. IGUIInOutFader (IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle). constructor. virtual void ...
Adds a texture to the sprite bank. virtual s32 addTextureAsSprite (video::ITexture *texture)=0; virtual void clear ()=0. clears sprites, rectangles and textures.
Draws some text and clips it to the specified rectangle if wanted. virtual s32 getCharacterFromPos (const wchar_t *text, s32 pixel_x) const =0. Calculates the ...