// Copyright (C) 2008-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_DYNAMIC_MESHBUFFER_H_INCLUDED__ #define __C_DYNAMIC_MESHBUFFER_H_INCLUDED__ #include "IDynamicMeshBuffer.h" #include "CVertexBuffer.h" #include "CIndexBuffer.h" namespace irr { namespace scene { class CDynamicMeshBuffer: public IDynamicMeshBuffer { public: //! constructor CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType) { VertexBuffer=new CVertexBuffer(vertexType); IndexBuffer=new CIndexBuffer(indexType); } //! destructor virtual ~CDynamicMeshBuffer() { if (VertexBuffer) VertexBuffer->drop(); if (IndexBuffer) IndexBuffer->drop(); } virtual IVertexBuffer& getVertexBuffer() const { return *VertexBuffer; } virtual IIndexBuffer& getIndexBuffer() const { return *IndexBuffer; } virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer) { if (newVertexBuffer) newVertexBuffer->grab(); if (VertexBuffer) VertexBuffer->drop(); VertexBuffer=newVertexBuffer; } virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer) { if (newIndexBuffer) newIndexBuffer->grab(); if (IndexBuffer) IndexBuffer->drop(); IndexBuffer=newIndexBuffer; } //! Get Material of this buffer. virtual const video::SMaterial& getMaterial() const { return Material; } //! Get Material of this buffer. virtual video::SMaterial& getMaterial() { return Material; } //! Get bounding box virtual const core::aabbox3d<f32>& getBoundingBox() const { return BoundingBox; } //! Set bounding box virtual void setBoundingBox( const core::aabbox3df& box) { BoundingBox = box; } //! Recalculate bounding box virtual void recalculateBoundingBox() { if (!getVertexBuffer().size()) BoundingBox.reset(0,0,0); else { BoundingBox.reset(getVertexBuffer()[0].Pos); for (u32 i=1; i<getVertexBuffer().size(); ++i) BoundingBox.addInternalPoint(getVertexBuffer()[i].Pos); } } video::SMaterial Material; core::aabbox3d<f32> BoundingBox; private: IVertexBuffer *VertexBuffer; IIndexBuffer *IndexBuffer; }; } // end namespace scene } // end namespace irr #endif
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