// Copyright (C) 2008-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_VERTEX_BUFFER_H_INCLUDED__ #define __C_VERTEX_BUFFER_H_INCLUDED__ #include "IVertexBuffer.h" namespace irr { namespace scene { class CVertexBuffer : public IVertexBuffer { class IVertexList { public: virtual ~IVertexList(){}; virtual u32 stride() const =0; virtual u32 size() const =0; virtual void push_back (const video::S3DVertex &element) =0; virtual video::S3DVertex& operator [](const u32 index) const =0; virtual video::S3DVertex& getLast() =0; virtual void set_used(u32 usedNow) =0; virtual void reallocate(u32 new_size) =0; virtual u32 allocated_size() const =0; virtual video::S3DVertex* pointer() =0; virtual video::E_VERTEX_TYPE getType() const =0; }; template <class T> class CSpecificVertexList : public IVertexList { public: core::array<T> Vertices; virtual u32 stride() const {return sizeof(T);} virtual u32 size() const {return Vertices.size();} virtual void push_back (const video::S3DVertex &element) {Vertices.push_back((T&)element);} virtual video::S3DVertex& operator [](const u32 index) const {return (video::S3DVertex&)Vertices[index];} virtual video::S3DVertex& getLast() {return (video::S3DVertex&)Vertices.getLast();} virtual void set_used(u32 usedNow) {Vertices.set_used(usedNow);} virtual void reallocate(u32 new_size) {Vertices.reallocate(new_size);} virtual u32 allocated_size() const { return Vertices.allocated_size(); } virtual video::S3DVertex* pointer() {return Vertices.pointer();} virtual video::E_VERTEX_TYPE getType() const {return T().getType();} }; public: IVertexList *Vertices; CVertexBuffer(video::E_VERTEX_TYPE vertexType) : Vertices(0), MappingHint(EHM_NEVER), ChangedID(1) { setType(vertexType); } CVertexBuffer(const IVertexBuffer &VertexBufferCopy) : Vertices(0), MappingHint(EHM_NEVER), ChangedID(1) { setType(VertexBufferCopy.getType()); reallocate(VertexBufferCopy.size()); for (u32 n=0;n<VertexBufferCopy.size();++n) push_back(VertexBufferCopy[n]); } virtual ~CVertexBuffer() { delete Vertices; } virtual void setType(video::E_VERTEX_TYPE vertexType) { IVertexList *NewVertices=0; switch (vertexType) { case video::EVT_STANDARD: { NewVertices=new CSpecificVertexList<video::S3DVertex>; break; } case video::EVT_2TCOORDS: { NewVertices=new CSpecificVertexList<video::S3DVertex2TCoords>; break; } case video::EVT_TANGENTS: { NewVertices=new CSpecificVertexList<video::S3DVertexTangents>; break; } } if (Vertices) { NewVertices->reallocate( Vertices->size() ); for(u32 n=0;n<Vertices->size();++n) NewVertices->push_back((*Vertices)[n]); delete Vertices; } Vertices=NewVertices; } virtual void* getData() {return Vertices->pointer();} virtual video::E_VERTEX_TYPE getType() const {return Vertices->getType();} virtual u32 stride() const {return Vertices->stride();} virtual u32 size() const { return Vertices->size(); } virtual void push_back (const video::S3DVertex &element) { Vertices->push_back(element); } virtual video::S3DVertex& operator [](const u32 index) const { return (*Vertices)[index]; } virtual video::S3DVertex& getLast() { return Vertices->getLast(); } virtual void set_used(u32 usedNow) { Vertices->set_used(usedNow); } virtual void reallocate(u32 new_size) { Vertices->reallocate(new_size); } virtual u32 allocated_size() const { return Vertices->allocated_size(); } virtual video::S3DVertex* pointer() { return Vertices->pointer(); } //! get the current hardware mapping hint virtual E_HARDWARE_MAPPING getHardwareMappingHint() const { return MappingHint; } //! set the hardware mapping hint, for driver virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) { MappingHint=NewMappingHint; } //! flags the mesh as changed, reloads hardware buffers virtual void setDirty() { ++ChangedID; } //! Get the currently used ID for identification of changes. /** This shouldn't be used for anything outside the VideoDriver. */ virtual u32 getChangedID() const {return ChangedID;} E_HARDWARE_MAPPING MappingHint; u32 ChangedID; }; } // end namespace scene } // end namespace irr #endif
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