// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __E_DRIVER_TYPES_H_INCLUDED__ #define __E_DRIVER_TYPES_H_INCLUDED__ namespace irr { namespace video { //! An enum for all types of drivers the Irrlicht Engine supports. enum E_DRIVER_TYPE { //! Null driver, useful for applications to run the engine without visualisation. /** The null device is able to load textures, but does not render and display any graphics. */ EDT_NULL, //! The Irrlicht Engine Software renderer. /** Runs on all platforms, with every hardware. It should only be used for 2d graphics, but it can also perform some primitive 3d functions. These 3d drawing functions are quite fast, but very inaccurate, and don't even support clipping in 3D mode. */ EDT_SOFTWARE, //! The Burning's Software Renderer, an alternative software renderer /** Basically it can be described as the Irrlicht Software renderer on steroids. It rasterizes 3D geometry perfectly: It is able to perform correct 3d clipping, perspective correct texture mapping, perspective correct color mapping, and renders sub pixel correct, sub texel correct primitives. In addition, it does bilinear texel filtering and supports more materials than the EDT_SOFTWARE driver. This renderer has been written entirely by Thomas Alten, thanks a lot for this huge contribution. */ EDT_BURNINGSVIDEO, //! Direct3D8 device, only available on Win32 platforms. /** Performs hardware accelerated rendering of 3D and 2D primitives. */ EDT_DIRECT3D8, //! Direct3D 9 device, only available on Win32 platforms. /** Performs hardware accelerated rendering of 3D and 2D primitives. */ EDT_DIRECT3D9, //! OpenGL device, available on most platforms. /** Performs hardware accelerated rendering of 3D and 2D primitives. */ EDT_OPENGL, //! No driver, just for counting the elements EDT_COUNT }; } // end namespace video } // end namespace irr #endif
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