// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__ #define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__ namespace irr { namespace scene { enum E_HARDWARE_MAPPING { //! Don't store on the hardware EHM_NEVER=0, //! Rarely changed, usually stored completely on the hardware EHM_STATIC, //! Sometimes changed, driver optimized placement EHM_DYNAMIC, //! Always changed, cache optimizing on the GPU EHM_STREAM }; enum E_BUFFER_TYPE { //! Does not change anything EBT_NONE=0, //! Change the vertex mapping EBT_VERTEX, //! Change the index mapping EBT_INDEX, //! Change both vertex and index mapping to the same value EBT_VERTEX_AND_INDEX }; } // end namespace scene } // end namespace irr #endif
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