// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__ #define __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__ namespace irr { namespace scene { //! An enumeration for all types of built-in scene node animators enum ESCENE_NODE_ANIMATOR_TYPE { //! Fly circle scene node animator ESNAT_FLY_CIRCLE = 0, //! Fly straight scene node animator ESNAT_FLY_STRAIGHT, //! Follow spline scene node animator ESNAT_FOLLOW_SPLINE, //! Rotation scene node animator ESNAT_ROTATION, //! Texture scene node animator ESNAT_TEXTURE, //! Deletion scene node animator ESNAT_DELETION, //! Collision respose scene node animator ESNAT_COLLISION_RESPONSE, //! FPS camera animator ESNAT_CAMERA_FPS, //! Maya camera animator ESNAT_CAMERA_MAYA, //! Amount of built-in scene node animators ESNAT_COUNT, //! Unknown scene node animator ESNAT_UNKNOWN, //! This enum is never used, it only forces the compiler to compile this enumeration to 32 bit. ESNAT_FORCE_32_BIT = 0x7fffffff }; } // end namespace scene } // end namespace irr #endif
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