// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __E_TERRAIN_ELEMENTS_H__ #define __E_TERRAIN_ELEMENTS_H__ namespace irr { namespace scene { //! enumeration for patch sizes specifying the size of patches in the TerrainSceneNode enum E_TERRAIN_PATCH_SIZE { //! patch size of 9, at most, use 4 levels of detail with this patch size. ETPS_9 = 9, //! patch size of 17, at most, use 5 levels of detail with this patch size. ETPS_17 = 17, //! patch size of 33, at most, use 6 levels of detail with this patch size. ETPS_33 = 33, //! patch size of 65, at most, use 7 levels of detail with this patch size. ETPS_65 = 65, //! patch size of 129, at most, use 8 levels of detail with this patch size. ETPS_129 = 129 }; } // end namespace scene } // end namespace irr #endif
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