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./aip/1.8aipmod/include/IAttributeExchangingObject.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __I_ATTRIBUTE_EXCHANGING_OBJECT_H_INCLUDED__
#define __I_ATTRIBUTE_EXCHANGING_OBJECT_H_INCLUDED__

#include "IReferenceCounted.h"


namespace irr
{

namespace io
{

class IAttributes;

//! Enumeration flags passed through SAttributeReadWriteOptions to the IAttributeExchangingObject object

enum E_ATTRIBUTE_READ_WRITE_FLAGS
{
	//! Serialization/Deserializion is done for an xml file

	EARWF_FOR_FILE = 0x00000001,

	//! Serialization/Deserializion is done for an editor property box

	EARWF_FOR_EDITOR = 0x00000002,

	//! When writing filenames, relative paths should be used

	EARWF_USE_RELATIVE_PATHS = 0x00000004
};


//! struct holding data describing options

struct SAttributeReadWriteOptions
{
	//! Constructor

	SAttributeReadWriteOptions()
		: Flags(0), Filename(0)
	{
	}

	//! Combination of E_ATTRIBUTE_READ_WRITE_FLAGS or other, custom ones

	s32 Flags;

	//! Optional filename

	const c8* Filename;
};


//! An object which is able to serialize and deserialize its attributes into an attributes object

class IAttributeExchangingObject : virtual public IReferenceCounted
{
public:

	//! Writes attributes of the object.

	/** Implement this to expose the attributes of your scene node animator for
	scripting languages, editors, debuggers or xml serialization purposes. */
	virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const {}

	//! Reads attributes of the object.

	/** Implement this to set the attributes of your scene node animator for
	scripting languages, editors, debuggers or xml deserialization purposes. */
	virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) {}

};

} // end namespace io

} // end namespace irr


#endif

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