// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_GUI_IMAGE_H_INCLUDED__ #define __I_GUI_IMAGE_H_INCLUDED__ #include "IGUIElement.h" namespace irr { namespace video { class ITexture; } namespace gui { //! GUI element displaying an image. class IGUIImage : public IGUIElement { public: //! constructor IGUIImage(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle) : IGUIElement(EGUIET_IMAGE, environment, parent, id, rectangle) {} //! Sets an image texture virtual void setImage(video::ITexture* image) = 0; //! Gets the image texture virtual video::ITexture* getImage() const = 0; //! Sets the color of the image virtual void setColor(video::SColor color) = 0; //! Sets if the image should scale to fit the element virtual void setScaleImage(bool scale) = 0; //! Sets if the image should use its alpha channel to draw itself virtual void setUseAlphaChannel(bool use) = 0; //! Gets the color of the image virtual video::SColor getColor() const = 0; //! Returns true if the image is scaled to fit, false if not virtual bool isImageScaled() const = 0; //! Returns true if the image is using the alpha channel, false if not virtual bool isAlphaChannelUsed() const = 0; }; } // end namespace gui } // end namespace irr #endif
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