// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_MESH_SCENE_NODE_H_INCLUDED__ #define __I_MESH_SCENE_NODE_H_INCLUDED__ #include "ISceneNode.h" namespace irr { namespace scene { class IMesh; //! A scene node displaying a static mesh class IMeshSceneNode : public ISceneNode { public: //! Constructor /** Use setMesh() to set the mesh to display. */ IMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, const core::vector3df& position = core::vector3df(0,0,0), const core::vector3df& rotation = core::vector3df(0,0,0), const core::vector3df& scale = core::vector3df(1,1,1)) : ISceneNode(parent, mgr, id, position, rotation, scale) {} //! Sets a new mesh to display /** \param mesh Mesh to display. */ virtual void setMesh(IMesh* mesh) = 0; //! Get the currently defined mesh for display. /** \return Pointer to mesh which is displayed by this node. */ virtual IMesh* getMesh(void) = 0; //! Sets if the scene node should not copy the materials of the mesh but use them in a read only style. /** In this way it is possible to change the materials of a mesh causing all mesh scene nodes referencing this mesh to change, too. \param readonly Flag if the materials shall be read-only. */ virtual void setReadOnlyMaterials(bool readonly) = 0; //! Check if the scene node should not copy the materials of the mesh but use them in a read only style /** This flag can be set by setReadOnlyMaterials(). \return Whether the materials are read-only. */ virtual bool isReadOnlyMaterials() const = 0; }; } // end namespace scene } // end namespace irr #endif
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